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  War-News |  CSS 3on3: Sieg nach Sommerpause
  Datum: 25.08.2010 - 07:59 geschrieben von: FrAGgi Links: • War-Details
Nach unserer langen Sommerpause konnten wir am vergangenen Abend im ersten Spiel in der ESL Counter-Strike Source 3on3 Ladder direkt einen Sieg feiern. In einem spannenden Match entschieden wir im Schlussspurt die Begegnung für uns.
Details zum War finden sich nachfolgend nach einem Klick auf die Grafik.
 
  [1] Kommentar, letzter von Berserk - 29.08.2010 - 11:50

  Page-News |  Spam in den Kommentaren und im Forum
  Datum: 24.08.2010 - 09:57 geschrieben von: FrAGgi Links: n/a
No SpamIn den letzten Wochen fand vermehrt (automatisierter) Spam den Weg in unsere News/War Kommentare sowie ins Forum. Leider griffen dabei unsere üblichen Spamfilter nicht, weshalb sich diese unnützen Kommentare extrem vermehrt haben.
Aus diesem Grund habe ich soeben jeglichen Spam manuell von der Seite entfernt, was deutlich der übersicht und dem allgemeinen Klima der Seite zu Gute kommt.

Wir hoffen, dass sich weiterer Spam in Grenzen hält und versuchen diesen, sobald entdeckt, sofort zu löschen.

MfG
FrAGgi
Clanmanagement
 

  Steam-News |  Counter-Strike Source - Neues umfangreiches Update
  Datum: 18.08.2010 - 15:12 geschrieben von: FrAGgi Links: • Quelle: esl.eu
Gestern Abend erschien erneut ein umfangreiches Update zu Counter-Strike Source, mit folgenden Änderungen:

Source Engine Changes (CS:S, DoD:S, TF2)

* The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
* Fixed clients being able to connect to servers with spoofed SteamIDs.
* Fixed a bug where some video configurations could get reset by restarting the engine.
* Fixed materials compiled into a map not being loaded correctly if they’re in the root materials folder.
* Fixed a case of uneven performance on multicore machines.
* Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
* Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
* Audio fixes:
o Reduced overlap in the sound timing code.
o Fixed a case where audio could skip.
o Fixed voice communication getting corrupted while playing on a Mac.
* sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source

* Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
* Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
* Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
* Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
* Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
* Gave chat interface priority over scoreboard to reduce conflict between the two.
* Increased size of HUD icons.
* Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
* Made the message of the day screen dismissible by hitting ENTER.
* Fixed servers not being able to set sv_hudhint_sound.
* Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.

* Stats:
o Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
o Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
o Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
o Improved the font on the achievement toast.

* Community Requests:
o Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with “bunnyhop” )
o De_dust and De_dust2 updated.
+ Fixed several exploits.
+ Fixed collisions on crenellation and domes.
+ Fixed minor visual glitches.
+ Adjusted HDR settings.
+ Removed dust clouds.
* Added console variable cl_hudhint_sound.
 

  League of Legends-News |  Doppel-EP Wochenende
  Datum: 30.07.2010 - 11:34 geschrieben von: FrAGgi Links: • Quelle:
Nachdem der Season One Trailer von League of Legends weit über die 1 Million Marke gekommen ist, gibt es als Dankeschön ab heute, 18 Uhr, die doppelte Anzahl an Einflusspunkten. Das ganze geht bis zum Montag, den 02. August 01:00 Uhr.

Offiziell heißt es:
Beschwörer!

Als Dankeschön dafür, dass ihr unseren Trailer auf über 1.859.710 Aufrufe gebracht haben, bringen wir euch ein Wochenende mit doppeltem EP Gewinn. Von Freitag, dem 30. Juli, um 18:00 Uhr bis Montag, dem 2. August um 01:00 Uhr bekommt ihr für alle Spiele die doppelten Einflusspunkte.

Zusätzlich machen wir unsere Boosts im Shop nochmal 30 % billiger. Diese Boosts zählen zusätzlich zum Doppel-EP Wochenende. Also, frischt eure Vorräte an Kaffee, Cola, Snacks und sonstigem Zubehör auf und macht euch bereit für einen League of Legends Marathon!

Viel Spaß dieses Wochenende!
 

  Szene-News |  zBlock 4.5 RC2
  Datum: 25.07.2010 - 19:50 geschrieben von: FrAGgi Links: • Quelle: zBlock
zBlock LogoHeute erschien ein Update von zBlock auf Version 4.5 RC2. Folgende Änderungen finden damit Einzug:

-added zblock.cfg
-zb_lo3/ko3 now run slightly slower to allow people time to read the text.
-"use" command was triggering spamblock, we've tested the command and found it to be inexpensive so it's now excluded by spamblock checks.
-zb_antispeedhack now no longer kicks everyone on a modified server.
-zBlock no longer thinks that sv_pure is set to 2 when it actually is 0.
-zb_warmode defaults to 0.
-sv_maxcmdrate and sv_maxupdaterate now are locked at a maximum of 66, rather than being locked to 66.
-Removed "Have to see the bomb to defuse" feature, it will return at some point.
-No longer kicks lan players when their server attempts to auth players (even though they shouldn't).
-zBlock now remembers changes to locked cvars and when they are no longer locked they are changed to their actual value.
-Added zb_allowcashcalling 2, allows automatic cash calling at the start of a round.
*Players must use the command "setinfo zb_wantautocashcalling 1".
-Readme and Changelog typo's.#


Den Download zur aktuellen Version, die ab sofort Pflicht in der ESL ist, findet ihr hier in unserem Downloadarchiv: http://to-gaming.de/index.php?site=files&file=46
 

 
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